start
March 7th 2021

"Astrologia é dramaturgia..." ♥️
Os aforismos sobre Destino me lembraram desse poema da Wislawa Szymborska que gosto muito:

A vida na hora.
Cena sem ensaio.
Corpo sem medida.
Cabeça sem reflexão.

Não sei o papel que desempenho.
Só sei que é meu, impermutável.

De que se trata a peça
devo adivinhar já em cena.

Despreparada para a honra de viver,
mal posso manter o ritmo que a peça impõe.
Improviso embora me repugne a improvisação.
Tropeço a cada passo no desconhecimento das coisas.
Meu jeito de ser cheira a província.
Meus instintos são amadorismo.
O pavor do palco, me explicando,
é tanto mais humilhante.
As circunstâncias atenuantes me parecem cruéis.

Não dá para retirar as palavras e os reflexos,
inacabada a contagem das estrelas,
o caráter como o casaco às pressas abotoado-eis os efeitos deploráveis desta urgência.

Se eu pudesse ao menos praticar uma quarta-feira
antes ou ao menos repetir uma quinta-feira outra vez!
Mas já se avizinha a sexta com um roteiro que não conheço.

Isto é justo-pergunto
(com a voz rouca
porque nem sequer me foi dado pigarrear
nos bastidores).

É ilusório pensar que esta é só uma prova rápida
feita em acomodações provisórias. Não.
De pé em meio à cena vejo como é sólida.
Me impressiona a precisão de cada acessório.
O palco giratório já opera há muito tempo.
Acenderam-se até as mais longínquas nebulosas.
Ah, não tenho dúvida de que é uma estreia.
E o que quer que eu faça,
vai se transformar para sempre naquilo que fiz.

-

“A vida na hora”, Wislawa Szymborska.
Gedanken :::
"The role of the Moirai was to ensure that every being, mortal and divine, lived out their destiny as it was assigned to them by the laws of the universe. For mortals, this destiny spanned their entire lives, and was represented as a thread spun from a spindle. Generally, they were considered to be above even the gods in their role as enforcers of fate, although in some representations Zeus, the chief of the gods, is able to command them."
"Prisoner's dilemma

The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma",[1] presenting it as follows:

Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge, but they have enough to convict both on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain. Each prisoner is given the opportunity either to betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The possible outcomes are:

If A and B each betray the other, each of them serves two years in prison
If A betrays B but B remains silent, A will be set free and B will serve three years in prison
If A remains silent but B betrays A, A will serve three years in prison and B will be set free
If A and B both remain silent, both of them will serve only one year in prison (on the lesser charge).

It is implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get and that their decision will not affect their reputation in the future. Because betraying a partner offers a greater reward than cooperating with them, all purely rational self-interested prisoners will betray the other, meaning the only possible outcome for two purely rational prisoners is for them to betray each other.[2] In reality, humans display a systemic bias towards cooperative behavior in this and similar games despite what is predicted by simple models of "rational" self-interested action.[3][4][5][6] This bias towards cooperation has been known since the test was first conducted at RAND; the secretaries involved trusted each other and worked together for the best common outcome.[7] The prisoner's dilemma became the focus of extensive experimental research.[8][9]

An extended "iterated" version of the game also exists. In this version, the classic game is played repeatedly between the same prisoners, who continuously have the opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, then (by backward induction) two classically rational players will betray each other repeatedly, for the same reasons as the single-shot variant. In an infinite or unknown length game there is no fixed optimum strategy, and prisoner's dilemma tournaments have been held to compete and test algorithms for such cases.[10]

The prisoner's dilemma game can be used as a model for many real world situations involving cooperative behavior. In casual usage, the label "prisoner's dilemma" may be applied to situations not strictly matching the formal criteria of the classic or iterative games: for instance, those in which two entities could gain important benefits from cooperating or suffer from the failure to do so, but find it difficult or expensive—not necessarily impossible—to coordinate their activities. "
jogar com "chances" 
jogar com o publico

Basico - Aleatório

Oráculo

código = criaturinha virtual
toma decisoes

02.04.21